
Products purchased prior to January 1, 2021, will need to be reinstalled in order for them to be licensed properly.
The Maxon App is built on new licensing technology. Once you’ve completed that process it’s recommended that you delete the Red Giant App Manager. We have included a tool that will allow you to migrate all your serial-based purchases. If you are a Red Giant customer that purchased products prior to January 1, 2021, you’ll need to setup a MyMaxon account to use the app. The V2 version will include an RLM license that integrates all products. You can choose not to use the Red Giant app or uninstall it completely. Installing and running the new app will take over the old Red Giant Application. Import serial numbers: Bring in any old perpetual RG serial numbers. This fixes 90% of the problems you might encounter in Red Giant Apps. It is usually the first recommendation support gives for stubborn problems. Reset Configuration allows you to run a Level One Clean, deletes the database, and allows you to do a fresh install. Reset Configuration: This is often used for troubleshooting, such as when plugins aren’t showing up. Account Settings: Goes to MyMaxon account portal. Connect to support: This lets you to start a support ticket. Create Error Log…: Error logs for all apps. Every second counts when you’re trying to meet a tight deadline. You’ve probably seen this while messing around with GI in standard and physical.īiased engines like Redshift let you choose to leave off things, like GI, so you can get your job done faster. Unbiased engines for things like Global Illumination, which while more accurate, take up more render time. Many render engines pride themselves on only focusing on getting unbiased results, or in another words, the most accurate and photorealistic render possible while Redshift is a biased engine which a little bit more flexible.
Redshift truly helped keep this project on track, with a higher overall quality. Redshift allowed us to maintain a consistent level of quality throughout all shots, while still achieving much faster render times than the year prior. GPU render engines destroy that by rendering frames in seconds. If you’re used to standard, physical or any CPU render engine, single frame can take minutes to render. As we all know, GPU rendering technology is much faster than CPU rendering.